Humans

Humans often act as the default in many fantastic settings. In Arvoria they are the most prodigious and farthest ranging, but equally as strange and exotic as any other race, with the same origins in the Sundering. They appear much like Humans in the Real World, with as much variance from place to place.

Culture
Humans are a diverse and varied race, never settling into a niche like most of the ninekind enjoy. They tend to settle in dense cities connected by sprawling networks of trade, but little of their territory between is left unused. Vast fields of farmland support their industrious population centers.

Most humans dwell within the moment with an eye to the future. When looking back to the past, it is usually through a lens of historical revisionism to paint themselves as heroes, contrary to what the other eight races would contend. Indeed their culture is colored mainly with heroic tales of superhuman deeds, told through song, poem, play, craft, and more. They hold a belief that the Human Spirit can rise to impossible heights.

In that vein, nobility is of vital importance. From the highest seats of power ruling over kingdoms, to the Lords of the smallest manors of a single acre, rank and service are core to Human life. A good nobleman wields the respect and gratitude of his subjects, and a poor one rarely stays in power for long. Exemplary service to the land is oft rewarded with tithe or title, and though it is uncouth to speak of, such rewards are on the back of every human’s mind.

Realtions
Among the ninekind, humans are the least liked and trusted. Although every race is open to dealing with humans when convenient, it carries a certain taboo that dates back to the betrayal from the human member of the council of nine that led to the Sundering. Many maintain that distrust in their personal lives, but humans' industrious nature makes then universal allies and fearsome enemies. They are also quick to forget and forge few long standing feuds or partnerships.